Version: 2019.3
LanguageEnglish
  • C#

Material.GetColorArray

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Color[] GetColorArray(string name);
public Color[] GetColorArray(int nameID);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Get a named color array.

It is just an alias to GetVectorArray, only colors are cast to vectors. No sRGB-linear conversion is done during the function call.

See Also: SetColorArray, GetVectorArray.


public void GetColorArray(string name, List<Color> values);
public void GetColorArray(int nameID, List<Color> values);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.
valuesThe list to hold the returned array.

Description

Fetch a named color array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.