Version: 2019.3
LanguageEnglish
  • C#

Physics2D.DefaultRaycastLayers

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int DefaultRaycastLayers;

Description

Layer mask constant that includes all layers participating in raycasts by default.

The value of the mask is the bitwise complement of the IgnoreRaycastLayer mask.

See Also: Raycast, IgnoreRaycastLayer, AllLayers.