Version: 2019.3
LanguageEnglish
  • C#

PrefabUtility.IsPartOfPrefabThatCanBeAppliedTo

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool IsPartOfPrefabThatCanBeAppliedTo(Object gameObjectOrComponent);

Parameters

gameObjectOrComponentThe object to check. Must be a component or GameObject.

Returns

bool True if the object is part of a Prefab that cannot be applied to.

Description

Is this object part of a Prefab that cannot be applied to?

For an object on a Prefab Asset, the asset itself is checked. For an object on a Prefab instance, its corresponding asset is checked.

Examples of Prefab Assets that cannot be applied to are immutable Prefab Assets, and Prefab Assets with invalid components where the script is missing.