Version: 2019.3
LanguageEnglish
  • C#

RelativeJoint2D.angularOffset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float angularOffset;

Description

The current angular offset between the Rigidbody2D that the joint connects.

The joint will attempt to maintain this angular offset between the connected Rigidbody2D using a maximum torque specified by maxTorque.

See Also: maxTorque, maxForce.