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public void SetGlobalMatrixArray(string propertyName,
Matrix4x4[] values);
public void SetGlobalMatrixArray(int nameID,
Matrix4x4[] values);
public void SetGlobalMatrixArray(string propertyName,
List<Matrix4x4> values);
public void SetGlobalMatrixArray(int nameID,
List<Matrix4x4> values);
Description
Add a "set global shader matrix array property" command.
When the command buffer will be executed, a global shader matrix array property will be set at this point. The effect is as if Shader.SetGlobalMatrixArray was called.