Version: 2019.3
LanguageEnglish
  • C#

RenderTextureSubElement

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Types of data that can be encapsulated within a render texture.

An enum that allows you to specify access to the different types of data that may be encapsulated within the render texture. These are broadly aligned with the different types of surfaces created by the underlying graphics API that Unity associates with the render texture.

Properties

ColorColor element of a render texture.
DepthDepth element of a render texture.
StencilStencil element of a render texture.
DefaultDefault element of a render texture.