Version: 2019.3
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Shader.GetGlobalMatrixArray

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public static Matrix4x4[] GetGlobalMatrixArray(string name);
public static Matrix4x4[] GetGlobalMatrixArray(int nameID);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Gets a global matrix array for all shaders previously set using SetGlobalMatrixArray.


public static void GetGlobalMatrixArray(string name, List<Matrix4x4> values);
public static void GetGlobalMatrixArray(int nameID, List<Matrix4x4> values);

Parameters

valuesThe list to hold the returned array.
nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Fetches a global matrix array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.