Version: 2019.3
LanguageEnglish
  • C#

SparseTexture Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public SparseTexture(int width, int height, TextureFormat textureFormat, int mipCount);
public SparseTexture(int width, int height, TextureFormat textureFormat, int mipCount, bool linear);

Parameters

widthTexture width in pixels.
heightTexture height in pixels.
formatTexture format.
mipCountMipmap count. Pass -1 to create full mipmap chain.
linearWhether texture data will be in linear or sRGB color space (default is sRGB).

Description

Create a sparse texture.