Rotates the transform about axis
passing through point
in world coordinates by angle
degrees.
This modifies both the position and the rotation of the transform.
using UnityEngine;
//Attach this script to a GameObject to rotate around the target position. public class Example : MonoBehaviour { private Vector3 target = new Vector3(5.0f, 0.0f, 0.0f);
void Update() { // Spin the object around the world origin at 20 degrees/second. transform.RotateAround(target, Vector3.up, 30 * Time.deltaTime); } }