Version: 2019.3
LanguageEnglish
  • C#

VisualEffect.Reinit

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void Reinit();

Description

Reintialize visual effect.

- Restores every system to its initial state.

- Resets the internal total time to zero.

- If VisualEffect.resetSeedOnPlay is true, this method recomputes a new random seed for the random value generator.

- Invokes VisualEffect.SendEvent with VisualEffect.initialEventID.