Note: UNet is a deprecated solution, and a new Multiplayer and NetworkingThe Unity system that enables multiplayer gaming across a computer network. More info See in Glossary Solution (Netcode for GameObjects) is under development. For more information and next steps see the information on the Unity Netcode for GameObjects website |
NetworkClient
is a high-level API class that manages a network connection from a client to a server, and can send and receive messages between the client and the server. The NetworkClient
class also helps to manage spawned network GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary, and routing of RPC message and network events.
See the NetworkClient script reference for more information.
Property: | Function: |
---|---|
serverIP | The IP address of the server that this client is connected to. |
serverPort | The port of the server that this client is connected to. |
connection | The NetworkConnection GameObject this NetworkClient instance is using. |
handlers | The set of registered message handler functions. |
numChannels | The number of configured NetworkTransport QoS channels. |
isConnected | True if the client is connected to a server. |
allClients | List of active NetworkClients (static). |
active | True if any NetworkClients are active (static). |