Version: 2019.4
LanguageEnglish
  • C#

AnimationLayerMixerPlayable.SetLayerMaskFromAvatarMask

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetLayerMaskFromAvatarMask(uint layerIndex, AvatarMask mask);

Parameters

layerIndex The layer index.
mask The AvatarMask used to create the new LayerMask.

Description

Sets the mask for the current layer.

This function generates a layer mask from the specified AvatarMask, and applies it to the specified Layer index. If you change the AvatarMask, you need to call this function again to update the layer mask.

using System.Collections.Generic;
using UnityEngine;

using UnityEngine.Playables; using UnityEngine.Animations;

public class LayerMixerPlayable : MonoBehaviour { public AnimationClip clip1; public AnimationClip clip2; public Transform leftShoulder;

PlayableGraph m_Graph; AnimationLayerMixerPlayable m_Mixer;

public float mixLevel = 0.5f;

AvatarMask mask;

public void Start() { Animator animator = GetComponent<Animator>();

mask = new AvatarMask(); mask.AddTransformPath(leftShoulder, true);

m_Graph = PlayableGraph.Create(); var playableOutput = AnimationPlayableOutput.Create(m_Graph, "LayerMixer", animator); playableOutput.SetSourcePlayable(m_Mixer);

// Create two clip playables var clipPlayable1 = AnimationClipPlayable.Create(m_Graph, clip1); var clipPlayable2 = AnimationClipPlayable.Create(m_Graph, clip2);

// Create mixer playable m_Mixer = AnimationLayerMixerPlayable.Create(m_Graph, 2);

// Create two layers, second is setup to override the first layer and affect only left shoulder and childs m_Mixer.ConnectInput(0, clipPlayable1, 0, 1.0f); m_Mixer.ConnectInput(1, clipPlayable2, 0, mixLevel);

m_Mixer.SetLayerMaskFromAvatarMask(1, mask);

m_Graph.Play(); }

public void Update() { m_Mixer.SetInputWeight(1, mixLevel); }

public void OnDestroy() { m_Graph.Destroy(); } }