Version: 2019.4
LanguageEnglish
  • C#

AssetBundleBuild.addressableNames

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public string[] addressableNames;

Description

Addressable name used to load an asset.

To provide custom addressable names for assets in the bundle, this array needs to be the same size as AssetBundleBuild.assetNames. Each entry in this array will be matched to the asset in assetNames based on index. If the string in a given index in addressableNames is empty, the value in assetNames at the same index is used instead (default behaviour).