Version: 2019.4
LanguageEnglish
  • C#

LightmapEditorSettings.denoiserTypeDirect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static LightmapEditorSettings.DenoiserType denoiserTypeDirect;

Description

The type of denoising applied to the direct light for the lightmap.

Use denoising to remove visible noise from your baked direct lighting for the lightmap. This can reduce the number of samples needed, light leaking, and loss of detail.