Version: 2019.4
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  • C#

Material.EnableKeyword

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Declaration

public void EnableKeyword(string keyword);

Parameters

keyword The name of the local shader keyword to enable.

Description

Enables a local shader keyword for this material.

Shader keywords determine which shader variants Unity uses. For information on working with local and global shader keywords and how they interact, see Using shader keywords with C# scripts.

The following example enables a local shader keyword called EXAMPLE_FEATURE_ON.

using UnityEngine;

public class Example : MonoBehaviour { public Material mat;

void Start() { mat.EnableKeyword("EXAMPLE_FEATURE_ON"); } }