Version: 2019.4
LanguageEnglish
  • C#

PlatformIcon

class in UnityEditor

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Icon slot container.

Properties

heightThe height of the icon in pixels.
kindThe PlatformIconKind is specific to the target platform.
layerCountThe number of texture layers the icon slot currently contains.
maxLayerCountThe maximum number of texture layers required by the icon slot.
minLayerCountThe minimum number of texture layers required by the icon slot.
widthThe width of the icon in pixels.

Public Methods

GetTextureRetrieve the texture which is currently assigned to the specified layer.
GetTexturesRetrieve an array of all textures which are currently assigned to the icon slot.
SetTextureAssign a texture to the specified layer.
SetTexturesAssign all available icon layers.