Version: 2019.4
LanguageEnglish
  • C#

TextureImporter.isReadable

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool isReadable;

Description

Whether Unity stores an additional copy of the imported texture's pixel data in CPU-addressable memory.

By default, this is false. Set this to true only if you want to use the texture with methods that read, write, and manipulate the pixel data on the CPU, such as Texture2D.GetPixels or ImageConversion.EncodeToPNG.

For more information, see Texture.isReadable.

This corresponds to the Read/Write Enabled setting in the Texture Import Settings.