Version: 2020.1
Editing properties
The status bar

The Toolbar

You can find the Toolbar at the top of the Unity Editor. It is not a window, and is the only part of the Unity interface that you can’t rearrange.

The Toolbar appears at the top of the Editor
The Toolbar appears at the top of the Editor

The Toolbar consists of several groups of controls. Each relate to different parts of the Editor.

Control: Description:
Use the Transform tools in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
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:

- The first tool in the toolbar, the Hand Tool, allows you to pan around the Scene.
- The Move, Rotate, Scale, Rect Transform and Transform tools allow you to edit individual GameObjects.

Selected GameObjects also display a GizmoA graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. More info
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in the Scene view if you have one of the four Transform tools selected.
Toggling the Transform Gizmo affects the the Scene view.
Use the Play, Pause, and Step buttons in the Game view.
Launch Unity Collaborate from the Collab drop-down menu.
Click the Cloud button to open the Unity Services window.
Access your Unity Account from the Account drop-down menu.
You can control which objects appear in SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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view from the LayersLayers in Unity can be used to selectively opt groups of GameObjects in or out of certain processes or calculations. This includes camera rendering, lighting, physics collisions, or custom calculations in your own code. More info
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drop-down menu.
You can change the arrangement of your views and then save the new layout or load an existing from the Layout drop-down menu.
Editing properties
The status bar