Version: 2020.1
LanguageEnglish
  • C#

NavMeshBuildSource.transform

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Matrix4x4 transform;

Description

Describes the local to world transformation matrix of the build source. That is, position and orientation and scale of the shape.

Did you find this page useful? Please give it a rating: