state | The AnimatorState to add the Behaviour to. |
layerIndex | The layer index. |
Adds a state machine behaviour class of a specific type to the AnimatorState for layer layerIndex. This method should be used when you are dealing with synchronized layer and would like to add a state machine behaviour on a synchronized layer. Note that there is no corresponding "Remove" method. To remove a state machine behaviour, use Object.Destroy.
stateMachineBehaviourType | The type of state machine behaviour to add. |
state | The AnimatorState to add the Behaviour to. |
layerIndex | The layer index. |
The non-generic version of this method.
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