The path name of the asset being imported.
using UnityEngine; using UnityEditor;
// Automatically sets Textures settings upon first import and prints the // path from where is being imported
class CustomImportSettings : AssetPostprocessor { void OnPreprocessTexture() { Debug.Log("Importing texture to: " + assetPath); TextureImporter importer = (TextureImporter)assetImporter; importer.textureFormat = TextureImporterFormat.ARGB32; importer.isReadable = true; importer.mipmapEnabled = false; } }
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