Version: 2020.1
LanguageEnglish
  • C#

Camera.allowDynamicResolution

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool allowDynamicResolution;

Description

Dynamic Resolution Scaling.

True if the camera is using Dynamic Resolution rendering and false if it is not. Even if this property is true, Dynamic Resolution is only used if also supported by the current Graphics Device.

Note: Dynamic resolution scaling (DRS) changes camera resolution on the fly. This will reduce the GPU workload.

Did you find this page useful? Please give it a rating: