Describes different types of camera.
The Unity Editor sets the type of a camera based on what it is used for. When selecting a model asset in the project the preview in the Inspector will be rendered with a camera that has the type Preview. A camera in the Scene Hierarchy will have the type Game. The preview window shown when selecting a camera in the Scene Hierarchy is a copy of the selected camera, and will therefore have the type Game as well.
Game | Used to indicate a regular in-game camera. |
SceneView | Used to indicate that a camera is used for rendering the Scene View in the Editor. |
Preview | Used to indicate a camera that is used for rendering previews in the Editor. |
VR | Used to indicate that a camera is used for rendering VR (in edit mode) in the Editor. |
Reflection | Used to indicate a camera that is used for rendering reflection probes. |
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