Version: 2020.1
LanguageEnglish
  • C#

EditorSettings.enableCookiesInLightmapper

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool enableCookiesInLightmapper;

Description

Determines whether cookies should be evaluated by the Progressive Lightmapper during Global Illumination calculations.

Support for baked cookies was introduced in version 2020.1. With this setting enabled, cookies assigned to mixed lights will not only affect realtime lighting as before, but also indirect lighting stored in lightmaps and light probes. Cookies assigned to baked lights will also correctly affect lighting stored in lightmaps and light probes.
This setting is enabled by default for new projects, and disabled on upgraded projects. Disabling it allows to preserve legacy behavior.
Note that globally disabling baked cookies will not speed up baking time.

See Also: Light.cookie.

Did you find this page useful? Please give it a rating: