Saves any changes from the Editor's control into the asset's import settings object.
Can be overridden as required. Gets called when changes to settings are being applied.
using UnityEngine; using UnityEditor; using UnityEditor.Experimental.AssetImporters;
public class ExampleScript : AssetImporterEditor { protected override void Apply() { base.Apply(); Debug.Log("The Importer has been applied."); } }
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