Saves the changes from the editor UI to the settings object and imports the asset.
using UnityEngine; using UnityEditor; using UnityEditor.Experimental.AssetImporters;
public class ExampleScript : AssetImporterEditor { public void OnInspectorGUI() { serializedObject.Update();
// Draw custom GUI
serializedObject.ApplyModifiedProperties();
ApplyRevertGUI(); }
protected virtual bool OnApplyRevertGUI() { using (new EditorGUI.DisabledScope(!HasModified())) { bool applied;
RevertButton(); applied = ApplyButton();
if (GUILayout.Button("Apply And Generate Other Files...")) { // Apply first to make sure the importer settings are up-to-date Apply();
// Generate a bunch of new files for each importer foreach (AssetImporter importer in targets) { var path = importer.assetPath; // Do create files based on the path. }
ApplyAndImport(); applied = true; } return applied; } } }
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