Version: 2020.1
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

ScriptableBakedReflectionSystem.stateHashes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Hash128[] stateHashes;

Description

The hashes of the current baked state of the ScriptableBakedReflectionSystem.

An array of Hash128 values representing the files to keep in the GI Cache.

Set this property in your implementation at the end of the baking process. See IScriptableBakedReflectionSystem.

Did you find this page useful? Please give it a rating: