value | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | The value at the left end of the slider. |
rightValue | The value at the right end of the slider. |
slider | The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used. |
thumb | The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style . |
float The value that has been set by the user.
A horizontal slider the user can drag to change a value between a min and a max.
Horizontal slider in the GameView.
using UnityEngine;
public class ExampleScript : MonoBehaviour { float hSbarValue;
void OnGUI() { hSbarValue = GUILayout.HorizontalScrollbar(hSbarValue, 1.0f, 0.0f, 10.0f); GUILayout.Label("This is a text that makes space"); } }
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