GameObject utility functions.
AreStaticEditorFlagsSet | Returns true if the passed in StaticEditorFlags are set on the GameObject specified. |
EnsureUniqueNameForSibling | You can use this method after parenting one GameObject to another to ensure the child GameObject has a unique name compared to its siblings in the hierarchy. |
GetMonoBehavioursWithMissingScriptCount | Gets the number of MonoBehaviours with a missing script for the given GameObject. |
GetNavMeshArea | Get the navmesh area index for the GameObject. |
GetNavMeshAreaFromName | Get the navmesh area index from the area name. |
GetNavMeshAreaNames | Get all the navmesh area names. |
GetStaticEditorFlags | Gets the StaticEditorFlags of the GameObject specified. |
GetUniqueNameForSibling | You can use this method before instantiating a new sibling, or before parenting one GameObject to another, to ensure the new child GameObject has a unique name compared to its siblings in the hierarchy. |
ModifyMaskIfGameObjectIsHiddenForPrefabModeInContext | Use this method if a custom scene culling mask is needed for renderers that should be shown or hidden in a Scene view when Prefab Mode in Context is active. |
RemoveMonoBehavioursWithMissingScript | Removes the MonoBehaviours with a missing script from the given GameObject. |
SetNavMeshArea | Set the navmesh area for the gameobject. |
SetParentAndAlign | Sets the parent and gives the child the same layer and position. |
SetStaticEditorFlags | Sets the StaticEditorFlags of the specified GameObject. |
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