Version: 2020.1
LanguageEnglish
  • C#

HandleUtility.niceMouseDelta

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float niceMouseDelta;

Description

Get nice mouse delta to use for dragging a float value (Read Only).

This will autodetect the users preference for X / Y axis dragging and give you back a float that is measured accordingly. This also handles modifier keys correctly, i.e. the delta is already multiplied by acceleration.

See Also: acceleration, niceMouseDeltaZoom.

Did you find this page useful? Please give it a rating: