Version: 2020.1
LanguageEnglish
  • C#

Input.IsJoystickPreconfigured

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public static bool IsJoystickPreconfigured(string joystickName);

Parameters

joystickName The name of the joystick to check (returned by Input.GetJoystickNames).

Returns

bool True if the joystick layout has been preconfigured; false otherwise.

Description

Determine whether a particular joystick model has been preconfigured by Unity. (Linux-only).

Preconfigured joysticks report indices for buttons and axes in the following order. Buttons: A, B, X, Y, left bumper, right bumper, select, start, guide, left stick press, right stick press Axes: left stick x, left stick y, left trigger, right stick x, right stick y, right trigger, dpad horizontal, dpad vertical.

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