The main color of the Material.
By default, Unity considers a color with the property name name "_Color"
to be the main color. Use the [MainColor]
ShaderLab Properties attribute to make Unity consider a color with a different property name to be the main color.
This is the same as calling GetColor or SetColor with the property name of the main color as a parameter.
See Also: SetColor, GetColor, ShaderLab: Properties, ShaderPropertyFlags.MainColor.
using UnityEngine;
public class Example : MonoBehaviour { // Fade the color from red to green // back and forth over the defined duration
Color colorStart = Color.red; Color colorEnd = Color.green; float duration = 1.0f; Renderer rend;
void Start() { rend = GetComponent<Renderer> (); }
void Update() { float lerp = Mathf.PingPong(Time.time, duration) / duration; rend.material.color = Color.Lerp(colorStart, colorEnd, lerp); } }
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