nameID | The name ID of the property retrieved by Shader.PropertyToID. |
name | The name of the property. |
Gets the placement offset of texture propertyName
.
Common texture names used by Unity's builtin shaders:
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap"
is the normal map.
"_Cube"
is the reflection cubemap.
See Also: mainTextureOffset property, SetTextureOffset.
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