from | The source point. |
to | The target point. |
up | The vector describing the up direction (typically Vector3.up). |
Matrix4x4 The resulting transformation matrix.
Create a "look at" matrix.
Given a source point, a target point, and an up vector, computes a transformation matrix that corresponds to a camera viewing the target from the source, such that the right-hand vector is perpendicular to the up vector.
The resulting matrix corresponds to Matrix4x4.TRS(from, Quaternion.LookRotation(to-from, up), Vector3.one)
.
See Also: Matrix4x4.TRS, Quaternion.LookRotation, Camera.worldToCameraMatrix, CommandBuffer.SetViewMatrix.
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