Version: 2020.1
LanguageEnglish
  • C#

Mesh.MeshData.GetVertices

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void GetVertices(NativeArray<Vector3> outVertices);

Parameters

outVertices The destination vertex positions array.

Description

Populates an array with the vertex positions from the MeshData.

The destination array must have at least vertexCount elements. Unity will convert vertex position data into Vector3 format if needed. See Also: Mesh.GetVertices, HasVertexAttribute, Mesh.AcquireReadOnlyMeshData.

Did you find this page useful? Please give it a rating: