The starting frame multiplier.
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall start frame multiplier.
using UnityEngine;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float startFrame = 0.0f;
void Start() { ps = GetComponent<ParticleSystem>();
var main = ps.main; main.startLifetimeMultiplier = 2.0f;
var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; }
void Update() { var tex = ps.textureSheetAnimation; tex.startFrameMultiplier = startFrame; }
void OnGUI() { startFrame = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), startFrame, 0.0f, 7.0f); } }
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