struct in UnityEngine
/
Implemented in:UnityEngine.ParticleSystemModule
Script interface for the TriggerModule.
This module is useful for killing particles when they touch a set of collision shapes, or for calling a script command to let you apply custom particle behaviors when the trigger is activated.
The example code for MonoBehaviour.OnParticleTrigger shows how the callback type action works.
See Also: ParticleSystem, ParticleSystem.trigger.
enabled | Specifies whether the TriggerModule is enabled or disabled. |
enter | Choose what action to perform when particles enter the trigger volume. |
exit | Choose what action to perform when particles leave the trigger volume. |
inside | Choose what action to perform when particles are inside the trigger volume. |
maxColliderCount | The maximum number of collision shapes that can be attached to this Particle System trigger. |
outside | Choose what action to perform when particles are outside the trigger volume. |
radiusScale | A multiplier Unity applies to the size of each particle before it processes overlaps. |
GetCollider | Gets a collision shape associated with this Particle System trigger. |
SetCollider | Sets a Collision shape associated with this Particle System trigger. |
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