center | Center of the box. |
halfExtents | Half the size of the box in each dimension. |
direction | The direction in which to cast the box. |
hitInfo | If true is returned, hitInfo will contain more information about where the collider was hit. (See Also: RaycastHit). |
orientation | Rotation of the box. |
maxDistance | The max length of the cast. |
layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
queryTriggerInteraction | Specifies whether this query should hit Triggers. |
bool True, if any intersections were found.
Casts the box along a ray and returns detailed information on what was hit.
See Also: Physics.BoxCast.
center | Center of the box. |
halfExtents | Half the size of the box in each dimension. |
direction | The direction in which to cast the box. |
results | The buffer to store the results in. |
orientation | Rotation of the box. |
maxDistance | The max length of the cast. |
layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
queryTriggerInteraction | Specifies whether this query should hit Triggers. |
int
The amount of hits stored to the results
buffer.
Casts the box along a ray and returns detailed information on what was hit.
See Also: Physics.BoxCastNonAlloc.
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