Version: 2020.1
LanguageEnglish
  • C#

HierarchyFrameDataView.ResolveItemCallstack

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public string ResolveItemCallstack(int id);

Parameters

id Hierarchy item identifier.

Returns

string Returns the callstack associated with the hierarchy item. Returns an empty string if the callstack is empty or if the method is unsuccessful.

Description

Gets the callstack associated with the specified hierarchy item.

When the callstack collection mode is enabled for certain profiler markers (such as GC.Alloc), the profiler writes the callstack to the data stream. The callstack refers to the instruction pointer stack. Instruction pointers can be resolved into function names which you can the use to identify the sample origin in the source code. ResolveItemCallstack retrieves the callstack as a string. Each line represents a function call.

Note:
A callstack can only be resolved when profiling in the Editor. Note that a domain reload could invalidate a managed callstack. For example, when two subsequent EnterPlaymode scripts reload.

See Also: ResolveItemMergedSampleCallstack.

Did you find this page useful? Please give it a rating: