Version: 2020.1
LanguageEnglish
  • C#

QualitySettings.streamingMipmapsMemoryBudget

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static float streamingMipmapsMemoryBudget;

Description

The total amount of memory to be used by streaming and non-streaming textures.

Non-streaming textures will always be loaded at the largest mipmap level (even if that exceeds the budget). Streaming textures will pick the smallest mipmap level possible to try to hit the memory budget.

Did you find this page useful? Please give it a rating: