Version: 2020.1
LanguageEnglish
  • C#

ReflectionProbe.cullingMask

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public int cullingMask;

Description

This is used to render parts of the reflecion probe's surrounding selectively.

If the GameObject's layerMask AND the probe's cullingMask is zero then the game object will be invisible from this probe. See Layers for more information.

using UnityEngine;
using UnityEditor;

public class ExampleScript : MonoBehaviour { void Start() { var probe = GetComponent<ReflectionProbe>(); // Only render objects in the first layer (Default layer) when capturing the probe's texture probe.cullingMask = 1 << 0; } }

See Also: Camera.cullingMask.

Did you find this page useful? Please give it a rating: