Index count for this sub-mesh face data.
This property, together with indexStart, determines which part of the whole index buffer is used by
a particular sub-mesh. Values in the index buffer are interpreted according to the topology property,
for example the usual MeshTopology.Triangles topology needs three indices for each triangle.
See Also: indexStart, Mesh.SetSubMesh, Mesh.GetSubMesh, Mesh.SetIndexBufferParams, Mesh.SetIndexBufferData.
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