Controls whether physics will change the rotation of the object.
If freezeRotation is enabled, the rotation is not modified by the physics simulation. This is useful for creating first person shooters, because the player needs full control of the rotation using the mouse. See Also: Rigidbody.constraints.
using UnityEngine;
public class Example : MonoBehaviour { Rigidbody m_Rigidbody;
private void Start() { //Fetch the Rigidbody from the GameObject with this script attached m_Rigidbody = GetComponent<Rigidbody>(); //Stop the Rigidbody from rotating m_Rigidbody.freezeRotation = true; } }
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