searchContext | Search context for the Settings window. Used to show or hide relevant properties. |
Use this function to draw the UI based on IMGUI. This assumes you haven't added any children to the rootElement passed to the OnActivate function.
using UnityEditor; using UnityEngine; using UnityEngine.UIElements;
class SimpleIMGUISettingsProvider : SettingsProvider { SerializedObject m_Settings; const string k_MyCustomSettingsPath = "Assets/Editor/MyCustomSettings.asset"; public SimpleIMGUISettingsProvider(string path, SettingsScope scope = SettingsScope.User) : base(path, scope) {}
public override void OnActivate(string searchContext, VisualElement rootElement) { // Called when the user clicks on the MyCustom element in the Settings window. m_Settings = new SerializedObject(AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(k_MyCustomSettingsPath)); }
public override void OnDeactivate() { // User selected another setting or closed the Settings window. m_Settings = null; }
public override void OnGUI(string searchContext) { // Use IMGUI to display UI: EditorGUILayout.PropertyField(m_Settings.FindProperty("m_Number"), new GUIContent("My Number")); EditorGUILayout.PropertyField(m_Settings.FindProperty("m_SomeString"), new GUIContent("Some string")); } }
Did you find this page useful? Please give it a rating: