nameID | The name ID of the property retrieved by Shader.PropertyToID. |
name | The name of the property. |
value | The buffer to set. |
Sets a global buffer property for all shaders.
Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties
block).
See Also: SetGlobalTexture, ComputeBuffer class, GraphicsBuffer class, ShaderLab documentation.
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