Version: 2020.1
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SystemInfo.maxComputeWorkGroupSizeX

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public static int maxComputeWorkGroupSizeX;

Description

The maximum number of work groups that a compute shader can use in X dimension (Read Only).

This is the largest number of work groups (in X dimension) that a compute shader on the current device can use.

See Also:SystemInfo.maxComputeWorkGroupSize

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