Version: 2020.1
LanguageEnglish
  • C#

Glyph Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Glyph();
public Glyph(TextCore.Glyph glyph);
public Glyph(uint index, TextCore.GlyphMetrics metrics, TextCore.GlyphRect glyphRect);
public Glyph(uint index, TextCore.GlyphMetrics metrics, TextCore.GlyphRect glyphRect, float scale, int atlasIndex);

Parameters

glyph Glyph used as a reference for the new glyph.
index The index of the glyph in the font file.
metrics The metrics of the glyph.
glyphRect The GlyphRect defining the position of the glyph in the atlas texture.
scale The relative scale of the glyph.
atlasIndex The index of the atlas texture that contains the glyph.

Description

Constructor for a new glyph.

Did you find this page useful? Please give it a rating: