Version: 2020.1
LanguageEnglish
  • C#

TextureImporterSettings.streamingMipmaps

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool streamingMipmaps;

Description

Enable mipmap streaming for this texture.

When mipmap streaming is enabled, Unity will automatically load only the mipmap levels needed to render the Scene based on the current camera positions. Mipmap streaming must be enabled in order to use the Texture2D mipmap streaming API.

Did you find this page useful? Please give it a rating: