Select this to set basic parameters depending on the purpose of your texture.
Default | This is the most common setting used for all the textures in general. |
NormalMap | Select this to turn the color channels into a format suitable for real-time normal mapping. |
GUI | Use this if your texture is going to be used on any HUD/GUI Controls. |
Sprite | Select this if you will be using your texture for Sprite graphics. |
Cursor | Use this if your texture is going to be used as a cursor. |
Cookie | This sets up your texture with the basic parameters used for the Cookies of your lights. |
Lightmap | This sets up your texture with the parameters used by the lightmap. |
SingleChannel | Use this for texture containing a single channel. |
Shadowmask | Use this for textures that contain shadowmask data. |
DirectionalLightmap | Use this for textures that contain directional lightmap data. |
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