Rotates the transform about axis
passing through point
in world coordinates by angle
degrees.
This modifies both the position and the rotation of the transform.
using UnityEngine;
//Attach this script to a GameObject to rotate around the target position. public class Example : MonoBehaviour { //Assign a GameObject in the Inspector to rotate around public GameObject target;
void Update() { // Spin the object around the target at 20 degrees/second. transform.RotateAround(target.transform.position, Vector3.up, 20 * Time.deltaTime); } }
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